Zenoness, which refers to the situation that the system has infinite many “mode switches” in finite time, is a well-known phenomenon arising in multi-mode ( hybrid) systems. In general, there are a number of smooth dynamics in a hybrid system.
Source: wiktionary
A player is responsible for the Zenoness of an execution if she is "elected" infinitely many times for her choosing the smallest delay. A coalition is responsible for Zenoness if at least one of its member is.
Source: wiktionary
As it has been previously discussed, this may be complicated by the fact that these solutions may exhibit complex phenomena such as non-continuability of solutions or deadlock, beating or livelock, and Zenoness.
Source: wiktionary